Ultimate Guide to Arms Warrior Rotation in Legion

By Cathy Deng Thu Aug 18 2016 16:00:00 GMT+0000 (Coordinated Universal Time)

This guide applies to WOW 7.0 expansion. The DPS rotation of Arms Warrior has taken into shape. Warrior’s damage to single target mainly comes from: Mortal Combo, under the effect of Colossal Smash,Shattered Defenses,Focused Rage.

Critical mastery remains a priority for gears choice. The priority of critical attributes improved a lot compared with WOD. At least, half of your gears’ attributes should be chosen like this: Main attributes-Critical, Side attributes-Mastery. Low critical leads to DPS decrease. 30% critical chance and 100% or 75% mastery should be your goal at the early stage of LEG.

Preparation guide before LEG: What should warriors do in the first week of Legion

 

Core skills and Passive of Arms Warrior

Tactician: Weapon Mastery. Passive skill. You have a 0.65% chance per Rage spent to reset the remaining cooldown on Colossus Smash and Mortal Strike.

Focused Rage: Talents. No GCD. Focus your rage on your next Shield Slam, increasing its damage by 50%, stacking up to 3 times.

Shattered Defense: Artifact trait. After using Colossus Smash, your next Mortal Strike or Execute gains 30% increased critical strike chance and deals 30% additional damage.

Warbreaker: Artifact trait. Instant. Stomp the ground, causing a ring of corrupted spikes to erupt upwards, dealing 350% Shadow damage and applying the Colossus Smash effect to all nearby enemies.

Battle Cry: 1 min cooldown. Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.

 

Talents Analysis

LV.15

LV.30

LV.45

LV.60

LV.75

LV.90

LV.100

Artifact Traits of Arms Warrior

Initial Trait

Warbreaker: Stomp the ground, causing a ring of corrupted spikes to erupt upwards, dealing 350% Shadow damage and applying the Colossus Smash effect to all nearby enemies.

Big Trait

Corrupted blood of Zakajz: For 5 sec after activating Battle Cry, Strom'kar radiates shadowy energy, causing all your attacks to deal an additional 20% damage as Shadow over 6 sec.

Void cleave: When Cleave strikes at least 3 targets, Strom'kar releases a burst of void energy, dealing (75% of Attack power) Shadow damage to all nearby enemies.

Shattered defense: After using Colossus Smash, your next Mortal Strike or Execute gains 30% increased critical strike chance and deals 30% additional damage.

Small Trait

Thoradin’s might: Increase damage dealt by Mortal Strike by 15%.

Crushing blows: Increases damage dealt by Slam by 5%.

Will of the first king: Whirlwind critical strikes generate 1 Rage.

Exploit the weakness: Tactitian's chance to trigger is increased as if you spent 10% more Rage.

Tactical advance: When Heroic Leap lands, you gain 10% increased armor and chance to parry for 4 sec.

Precise strikes: Colossus Smash reduces the Rage cost of your next Mortal Strike or Execute by 15%.

Many will fall: Increases damage dealt by Whirlwind by 5%.

Death blow: Increases the critical strike chance of Execute by 5%.

Focus in battle: Increases damage dealt by Colossus Smash by 25%.

Unending rage: Increases maximum Rage by 10.

Touch of Zakajz: Strom'kar heals you for 3% of the damage you deal with Mortal Strike.

One against many: Cleave increases damage dealt by your next Whirlwind by an additional 2% for each target hit.

Defensive measures: While Die by the Sword is active, damage taken is reduced by an additional 5%.

 

Single Target Rotation of Arms Warrior

Starting stage (Do burst damage)

The starting rotation is very important. I will explain what you should do in every GCD in detail. You must stack Focused Rage 3 times because Mortal Combo will critically strike under Battle Cry and it occupies no GCD.

 

First GCD:

Second GCD:

Third GCD:

Fourth GCD:; if Colossal Smash is triggered, then use

Fifth GCD: if  not refresh, then use to gain Colossal Smash; if you used Colossal Smash in the last GCD, then use

Sixth GCD:

 

Normal rotation stage

Under the circumstance that no rage overflow exists, you should guarantee first, and then use  to refresh . After , use until finished. (Use whirlwind to replace Slam to improve the chance of Colossal Smash when your rage is adequate.)

 

AOE Rotation

Starting stage

First, the AOE burst of Arms Warrior is very efficient in 5-8s ADD battle, but not fits for long-time ADD battle.

First GCD:

Second GCD:

Scenario 1 (AOE rotation)

Third GCD:

Fourth GCD:

Fifth GCD:

Scenario 2 (Single target rotation)

Third GCD:

Fourth GCD:

Fifth GCD:

 

AP Addition of Relative Skills

Whirlwind: 3*72% weapon damage

Cleave: 75% weapon damage; increases Whirlwind by 20% when hits 1 target (MAX: 5 stacking)

Mortal Combo: 325.5% weapon damage

 

So, you may ask here, what should I cast in the 3rd GCD? We supposed: S=numbers of monsters, N=buff level of cleave, S=N and MAX(N)=5.

Scenario 1: Total damage M1={ [(3*80)%+(3*80)%*(N*20%)]+75%}*S

Scenario 2: Total damage M2= 350%+3*175%+240%*S

 

S=3,N=3,M1=1377%,M2=1595%;

S=4,N=4,M1=2028%,M2=1835%;

S=5,N=5,M1=2775%,M2=2075%;

S=6,M1=3330%,M2=2315%;

 

So when S=3, M1

 

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