Dreadmyst Complete Class Guide: Best Builds, Stat Allocation, and Endgame Progression
This guide, originally shared by Sw1tchTV on his YouTube channel, offers a complete breakdown of all four playable classes in Dreadmyst, explaining how to build each one from early leveling through endgame. It covers manual stat allocation, core abilities to prioritize, and clear progression goals for every stage of the game. As progression in Dreadmyst often requires a reliable supply of gold for gear, skills, and upgrades, having extra Dreadmyst Gold can greatly reduce grinding and keep your focus on gameplay. For players looking for a fast option, MmoGah provides a trusted source for Dreadmyst Gold, helping you progress more efficiently without unnecessary time investment.
Before diving into individual classes, there are two universal skills every character should invest in - Bartering and Lockpicking, which are mandatory for all builds and should be leveled steadily as you progress. Leveling these skills gradually will save you time and resources later.
- Bartering (Maxed): Grants a 15% discount when buying from vendors and increases sell prices by 15%.
- Lockpicking: 100 is required to open dungeon chests and access endgame loot.
Ranger Guide
Early Game Priorities
Rangers excel at sustained ranged damage but require careful resource management early on. Start by boosting Health and Mana to around 600 each. This provides enough safety and flexibility during learning encounters. Once survivability feels stable, focus heavily on Ranged Critical Rating. Push it toward 750 as early as possible, since crit is harder to obtain through gear than agility and pays off significantly long-term.
Mid Game Development
As you move into midgame, your build starts to solidify:
- Agility: ~70
- Strength: ~30
- Courage: ~30
At the same time, level your core damage abilities to Rank 5:
- Aimed Shot
- Fire Arrow
- Explosive Arrow
- Arrow Flurry
Continue increasing ranged crit to roughly 850, then round out your resources with 1,000 Health and ~850 Mana for balanced PvE and PvP performance.
End Game Optimization
Endgame is about refinement:
- Cap Ranged Critical Rating
- Max all remaining Ranger skills
- Invest defensively into Dodge, Fire Resistance, and Frost Resistance
Finalize attributes with:
- Agility: ~150
- Courage: ~70
- Remaining points into Willpower and Intelligence (around 40 each)
These minor investments boost the Fortitude buff, which scales off total base stats and provides meaningful damage reduction in late-game content.
Spell Paladin Guide
Spell Paladins focus on auras, spell pressure, and durability, making them strong frontline supports in both PvE and PvP.
Early Game Setup
Your early goal is survival while your toolkit comes online:
- Health: ~500
- Mana: ~200
- Strength: ~20
- Agility: only as needed for arm or
- Melee Crit: 284
Mid Game Progression
Midgame priorities include:
- Health: 1,000
- Mana: ~400
- Strength: 75–100
- Spell Crit: ~228
- Block: ~200
- Dodge: ~150
Core abilities to level consistently:
- Mighty Blow
- Aegis of Valor
- Blessing of Champions
- Blessing of Defense
- Fortification Aura
- Divine Protection
- Vengeance Aura
End Game Targets
Final stat benchmarks include:
- Health: 1,000
- Mana: 400
- Strength: 135
- Agility: 100
- Willpower: 45
- Intelligence: 57
- Courage: 115
Defensive and combat stats:
- Melee Crit: 284
- Spell Crit: 228
- Block: 250
- Dodge: 350
- Fire Resistance: 226
- Frost Resistance: 198
Weapon skills:
- Sword: 46
- Shield: 48
These values can be adjusted depending on gear and preference.
Melee Paladin Guide
This variant emphasizes high burst melee damage while retaining core Paladin survivability.
Early Game
- Health: ~600
- Mana: ~200
- Strength: ~30
- Melee Crit: 350
- Agility: only for gear requirements
Mid Game
- Health: 1,000
- Mana: 400
- Strength: 100
- Melee Crit: 634
- Block: ~194
Key abilities to prioritize:
- Mighty Blow V
- Aegis of Valor V
- Blessing of Champions V
- Blessing of Defense V
- Fortification Aura V
- Divine Protection V
- Vengeance Aura (3–5, depending on stats)
End Game
Final benchmarks:
- Health: ~1,300
- Mana: ~820
- Strength: 165
- Agility: 65
- Courage: 45
- Melee Crit: 634
- Block: 194
- Fire Resistance: 228
- Frost Resistance: 228
- Sword Skill: 52
Fire Resistance is extremely important for endgame bosses and should be prioritized on gear for both Paladin builds.
Mage Guide
Mages specialize in high burst damage from range. Weapon damage is irrelevant—your weapons are purely stat holders.
Early Game
- Health: 500
- Mana: 200
- Intelligence: 30
- Willpower: 20
Abilities:
- Chains of Ice II
- Ice Shar II
Mid Game
By midgame, mages become extremely dangerous:
- Intelligence: 80
- Willpower: 50
- Courage: 30
- Spell Crit: ~300
Abilities to level:
- Boon of Clairvoyance V
- Ice Blast III
- Chains of Ice IV
- Ice Shard IV
- Fireball V
- Bind Spirit III
Bind Spirit allows reliable crowd control, which is crucial in dungeons and boss encounters with multiple enemies.
End Game
Final targets:
- Health: 1160
- Mana: 719
- Intelligence: 160
- Willpower: 135
- Courage: 60
- Spell Crit: 701
- Dodge: 249
- Fire Resistance: 128
At this stage, fully max all offensive and utility spells, like Inferno and Magical Amplification.
Cleric Guide
Clerics are the backbone of any group—often overlooked, always essential.
Early Game
- Health: 500
- Mana: 500
- Willpower: 50
- Intelligence: 50
Distribute evenly between Willpower and Intelligence as you level.
Mid Game
- Health: 1,000
- Mana: ~1,080
- Willpower: 150
- Intelligence: 150
End Game and Fortitude Scaling
Final attributes:
- Strength: 40
- Agility: 45
- Courage: 75
Fortitude scales from total base stats and provides damage reduction, making balanced stat investment extremely valuable.
Defensive priorities:
- Fire Resistance: 250
- Frost Resistance: up to 250 (optional)
- Block: 350
- Dodge: 347
- Shield Skill: 7
Core spells to max:
- Desperate Prayer
- Shield
- Spark of Life
- Heal & Greater Heal
- Discipline
- Inner Strength
- Blessing of Health
- Satanic Madness