Diablo 4 Season 10 XP Farming Guide
Diablo 4 Season of Infernal Chaos is widely considered one of the best we’ve had in a while. Chaos Armor is fun, Chaos Rifts are a strong addition to multiple activities, and Chaos Perks have a large impact on builds—which is always great to see. When the game is fun, people naturally want to play it more.
One of the main goals each season is pushing Paragon levels—often aiming for 300. Maybe you’re at Paragon 50 and just want the fastest ways to reach 150 or 200, which is much more achievable. Keep in mind that Paragon 300 is an unbelievably high bar: you’ve already reached roughly 50% of the total XP required by about Paragon 284, which is a massive increase over what you need for 270 or 250. It’s an exponentially scaling system—so set goals that match your time and pace, whatever your end target may be, and optimize D4 items.
Method 1: Pit Speed-Farming (Tier 80 in ~90s)
The absolute best way to farm experience in Diablo 4 is to speed-farm Pit runs—but only if you can clear Pit Tier 80+ in around 90 seconds. This is an extremely high bar: it requires a very fast build and an already very high power level. Once you’re there, Pits become the most effective XP-per-time activity. If you’re trying to hit Paragon 300, you’ll eventually chain-farm these back to back. Another method can sometimes beat it, but only with strong RNG. Bottom line: Pits are #1 provided you can do Tier 80+ in 90 seconds or less.
Method 2: Infernal Hordes
The other top method is Infernal Hordes—the main thing many players are doing this season—and you’ll often see your XP bar surge during a single run. The primary XP source here is pure monster-kill XP. You can push this further via your choices within the activity.
Wave Count Matters
Because most XP comes from kills, not completion, the longer the activity goes the more synergistic boons you can stack to create more high-value spawns and a better XP-per-time ratio. Ten-wave Hordes are the ideal. Wave 1 has far fewer monsters and far less chaos than wave 10; as waves progress, systems layer up, spawns increase, and by wave 10 you get tons of XP very quickly.
Boons to Prioritize
Pick boons that focus on elite monsters, Aether Fiends, Hellborne, or Aether Lords. Regular mobs give little XP; elites and bosses give substantially more. A synergy that spawns, say, 50 Hellborne in a late wave yields enormous XP. Boons that increase event spawn rate also help by accelerating events and thus the spawn rate of the more rewarding enemies.
Chaos Waves
Always take Chaos Waves when offered. Three standout types for XP are:
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- Kill as many Aether Fiends as possible within the timer.
- Kill as many Aether Lords as possible within the timer.
- The wild wave with Aether Goblins running around (great for Aether and still strong XP-per-time).
Some Chaos Waves are duds, but the good ones outweigh the bad. Take them whenever possible.
XP Focus vs. Aether Focus
If you’re focusing on XP rather than Aether, you don’t need one perfect synergy so much as many distributed synergies. Don’t chase every “Aether-Fiend-yields-more-Aether” boon; you care about spawning more enemies, not more Aether. Stack as many “spawn additional enemies” boons as you can.
Starting in Season 10, Hellborne spawn as extra enemies on an event spawn (with the right boon), not as a replacement. This effectively doubles up events: you get the normal event (possibly an Aether event) plus Hellborne. That single boon significantly increases effective elite spawn rate. If offered Aether-spawning instead of regular elites, take it—Aether enemies are worth more XP, even if it doesn’t directly synergize with Hellborne. Also take boons like “Aether Lords can spawn when an Aether Mass is defeated”; with luck you’ll also see Aether Fiends and Hellborne spawning on Mass defeat. Then build to spawn extra Masses at the start of a wave, creating a pile of bonus high-value “XP piñata” enemies immediately.
By wave 9–10, these layered boons can produce crazy combinations that generate elite or higher-quality enemies as fast as you can kill them—yielding immense XP.
Variety Picks: Helltide & NMDs with Chaos Rifts
For variety, Helltide with a focus on Chaos Rifts is not bad this season—better than past Helltides, especially since some Chaos Rifts grant bonus XP as the reward. Similarly, Nightmare Dungeons that roll Chaos Rift affixes are quite solid. They’re still a step down from Infernal Hordes and high-tier Pits, but any activity featuring Chaos Rifts is much stronger than without them.
General XP Bonuses to Keep Active
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- Group Up: Being near another player grants bonus XP on kills; being in a party increases it further. In Pits, splitting up with strong builds lets you cover more ground and hit the boss faster, though most Pit XP is from completion and it’s harder to stay close for the proximity bonus.
- Groups Shine in Hordes: It’s easier to reach the power level needed to farm Hordes quickly, so more players can team up without slowing each other down. Only one player needs to use a Compass for up to four people—great for a limited-resource activity. The small room size keeps the nearby-ally XP bonus up almost constantly, which is ideal since Hordes’ XP is from monster kills. New boon choices and Chaos Waves make Season 10 Hordes even better than before.
- Elixirs: Always keep an Elixir active. Tier 1 grants a smaller kill-XP bonus; Tier 2 grants a larger one. Aim to maintain Tier 2.
- Incense: Keep at least one Incense active. You can run three types, but the XP bonus doesn’t stack—one active is the same as three for XP purposes.
That’s the guide to farming experience in the endgame of Diablo 4 Season 10. With the season in full swing and players pushing their limits, the seasonal mechanics feel more interesting and the path to power more engaging—making it easy to dive back in.