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PoE: Betrayal Guide - The Immortal Syndicate

This is a guide to the Syndicate Mechanics in Path of Exile's Betrayal League - how the Syndicate Board works, how to manipulate it and how to maximize your rewards from Safehouse. Today MmoGah (a Golden Brand seller in the game market, ranking Top 3 during searching “PoE Currency”, “PoE Items”, “PoE Exalted orb” and “PoE Chaos orb” in Google) will share this guide with PoE fans.

 

The Immortal Syndicate

The Immortal Syndicate is the center point of the Betrayal league expansion. They are a mysterious organization that Jun Ortoi is investigating. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop Veiled Items, and strongholds can contain various rewards depending on the position and rank of members, including Scarabs.

There are eighteen Syndicate members, each with their own personalities, friendships and rivalries that change as you manipulate the organization. You will need to bargain, execute, interrogate and even induce them to betray each other in order to further the investigation.

 

 

I spend most of the first day experimenting with these mechanics. I’m starting to get a pretty good grasp on how most of it works. So let's go through the basics of what is on this screen first and what these things mean. The first thing to know is that there are four branches of the Syndicate as you can see the transportation fortification resurgent intervention here. Each one of these shapes and certificate members here represents a Safehouse which is a kind of like the headquarters of those specific branches.

 

Syndicate headquarters

The mysterious one which marked with “?” up there is the leader of the Syndicate and the actual Syndicate headquarters overall. So the core idea here is that you're trying to get information or intelligence to progress this bar fill it up and that will allow you to raid one of the Safehouses. Then when you raid one of the Safehouses you'll capture the Safehouse leader, the person that's currently in here and they'll be able to give you intelligence that will lead to the location of the headquarters itself. There's three stages of rewards in this league. The first is what you get from the actual Syndicate members when you just encounter them out in the field and that varies depending what you do. And then there is the rewards you get from raiding Safehouses themselves and that depends entirely on who will be in the Safehouses, their rank, and what they happen to be carrying at the time we'll get into that in a second.

 

Third tier

And then the third tier will be the headquarters itself which I don't know too much about yet but we'll discover that as we go. Later on I'll probably make a more complete guide once I understand everything about the mechanics of this. So let's just quickly go over the features that you can see here because this information on this board is very helpful and useful for you in making decisions. If you mouse over the person, Janus, you can see just who they are generally. The italics text down there says transporting quality modifying currency is the reward that they are currently carrying. That's the theme of the reward. Sometimes it's pretty obvious, so for this one quality modify current currency you'll get things like our armored scraps and GCPs (Gemcutter's Prism). That's pretty specific.

Like you can say for Vorici here stock at modifying orbs at elite jewelers and fusing orbs and chromatics that sort of thing.

So most of them are pretty obvious, but sometimes there little bit cryptic. Not usually the cryptic ones are more kind of like a special themed one for that particular person. For example booby-trapping stashes on Riker, I think I've done one with him where you get to select a reward and you have like a timer you get to select a reward in that time. As the other one that you may have seen in one of my previous highlights where you get to spend it on a limited amount of currency or a huge amount of currency as much as you can in like 20 seconds. There's some pretty fun and interesting stuff that you can get.

 

 

The items

The other thing to note here. On the left side you can see an item. This item is not like to do with the rewards of the Syndicate member. I don't understand that there's any connection there to the rewards. All that seems to be it is an upgrade that this person is secured. That makes them more dangerous, so this person will create unholy relics. Over here we've got creating unholy sentinels Elreon has some attack speed boots, that just literally makes them more threatening, and they usually get those as rewards for good service usually when you execute them and they gain a rank.

 

The stars

The stars that you see up here in the top right or down the bottom when you mouse over them is their current rank it starts at zero. So the plebeians over here that don't have anything associated with them. One star, two-star, and three-star. You can see at the moment, Elreon is three-star. I haven't seen any high ranks than that. The other thing is that you can see other pieces of rope and they look a little bit confusing once you get a lot of relationship forming.

 

Yellow lines

Yellow means that they are a direct underling of the person that they're connected to. Such as, Janus is the direct boss of Jorgin (Thane Jorgin the Banished), and the boss of the headquarters is obviously the boss of each of the intervention members. You could this can chain as well so you could have like Janus being the boss of Jorgin. Then some wonder here could be like an underling of Jorgin.

 

Green lines

The green lines are friendship or like positive connections between the people. So those people essentially allies. What that means in terms of a gameplay sense primarily is that they will appear to help each other when you encounter them. For example, if you're braiding transportation and your gun is leading it. It that fled who is his friend may appear to help him in that fight.  That can be a good thing for you. Firstly it makes it more dangerous. So it can be dangerous if you do a fight and all of a sudden you're three extra people appear. It can be a good thing for you because it gives you more chances to interact with this bullet.

 

 

As you can see for example, I just took out a fort and we had what look like one person originally, and two other people appeared to help them, so that's because of those friendship connections. But what I mean is that I have three opportunities here, three separate opportunities to do something on the Syndicate board which gives us a lot more chance to influence our rewards and gain intelligence. So that's a very good thing typically.

 

Red lines

The red lines means that they're enemies of each other. I'm still discovering the exact mechanics of what that does. I think there's some interesting things we might be able to do with that mechanic later on. Mostly thought it seems that something stops them from working together in a positive sense obviously. But it may allow them to do things like you make a deal with Vagan for him to eliminate Haku and kick him out of the Syndicate entirely. So using the red lines, we might get opportunities to remove people from the Syndicate which is helpful if they maybe don't have a reward that we like, or if they just someone who's particularly dangerous. So maybe in Hardcore there's someone who gives you a lot of grief. For example, Janus is particularly threatening, so kicking them out of the Syndicate could be to your benefit. What we actually trying to do here, as I mentioned like the simple thing, is gaining intelligence to try and work your way up to hit the Safehouses, and then to the headquarters itself. That's the very top level thing that you're always trying to do. Besides that you're trying to get certain people into these headquarters and then make sure that their rewards will be as good as possible. How do we do that? Primarily that's going to be through positioning and ranks. So the rank that they have will dictate where they are on the board, like they'll move up as they gain ranks, and also really influence the rewards that you have.

 

 

You see Gravicius just doesn't have any text here. He doesn't have any italics text. That means he has no reward associated with him. We're not going to get anything good from Gravicius really. He's just someone that we can potentially start to manipulate and push into a more useful area. You're going on the other hand, is ranked one, and has some talismans. So if we do a transportation Safehouse, and Jorgin is there, then we're going to get some towels moans, but not very many. Maybe not very particularly good rewards because he's only ranked one. Elreon over here being ranked three and being in the Safehouse. He's the safest leader, so he's always going to be there. It means that we're going to get the best possible rewards from him. And it does seem like from what I've seen the best possible rewards are from someone being the leader of a Safehouse who be guaranteed to be in there and also being ranked three. It seems like there's an extra bonus especially if they're the leader of the Safehouse and you can manipulate up which I'll get into in a bit. So what you're trying to do is gain intelligence to get this bar mostly filled typically and then make sure that the people when you're go to actually raid the Safehouse or as higher rank as possible and there's as many people in there as possible.

In terms of who is actually going to appear in the Safehouse if you read, it seems to people that are directly connected well pretty much always appear. I've had that be hundred percent of the case. If I read transportation you, both Jorgin and Janus are going to be here. They're both going to be there. But I have had situations where other people have appeared. I still haven't quite figured out the exact criteria that leads to that. It also seems likely, for example, if I have multiple people that are directly linked like here (Vorici) for Rin Yuushu and "It That Fled". If I raid fortification they're all likely to be there. But I've had situations where I've had some extra appear. And I'll try and figure that out for the final guide once I'm able to make that. (To be continued.)

 

Thank ZiggyD, and thank you for reading. So much for today, and PoE: Syndicate Guide – 2 will be coming soon. If you need a reliable PoE Currency or PoE Items seller to help you Level up, MmoGah.com will be your best choice. As a trustworthy PoE Goods store, MmoGah has over 12 years’ experience in the gaming market, and it is cited as the best place to buy Path of Exile Currency and Items by many players, especially to buy PoE Exalted Orb and PoE Chaos Orb. If you are unfamiliar with it, here is a guide of Where Is the Best Place to Buy PoE Currency, that'll be helpful to you. Whenever you need us, please feel free to contact our 24/7 Online Live Chat.

 

Help Links:

PoE: Betrayal Guide - The Immortal Syndicate-2

Path of Exile 3.5 Builds: 5 New PoE Betrayal Builds

Path of Exile 3.5 Build: Elementalist

Path of Exile: Development Plan for 2019

 

                                                                                                                                          


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