Season 9 of Diablo 4 is shaping up to be wild, and the PTR has already revealed three builds that stand out for their raw damage, stylish mechanics, and off-the-wall gameplay loops: Hydra Sorcerer, Arch Mage Necromancer, and the Poison Thorns Spiritborn (aka the “Thorns Monkey”). Here’s a breakdown of each one, what makes them tick, and which is worth rushing on launch day.
1. Hydra Sorcerer – Fire & Fury Without the Finger Fatigue
Core Idea: Summon mega-Hydras that deal billions of damage passively while you teleport and stack bonus damage via mana consumption and summoning synergy.
What’s New:
• Ophidian Iris Amulet turns Hydra into a core skill with bonus heads = bonus damage.
• +12 Hydra Heads from tempering = 1,200% bonus damage.
• Mana dump = 5% damage per point spent. Full mana? You’re hitting a 1,500%+ bonus.
Key Gear:
• Chain Lightning Pants: +80% max mana.
• Primordial Binding: More summons = more mana regen + summon damage.
• Sidhe Bindings & Harlequin Crest: Diablo 4 Resource boosts + cooldown reductions.
Gameplay Feel: This is a slower-paced summoner playstyle, not your usual APM-heavy Sorc spamfest. It’s smooth, strategic, and strong enough to solo Tier 80+ content. If you like controlling the battlefield with minimal input, this is your jam.
Downside: Gear-intensive. You need perfect masterworks and stat rolls to hit peak power. Without them, the build falls off fast.
2. Arch Mage Necromancer – Minions with a Nuclear Punch
Core Idea: Summon 12 Arch Mages that shatter reality with sustained crits and overlapping damage buffs.
What’s New:
• Hand of Naz transforms mages into Arch Mages (though currently bugged, missing mastery scaling).
• Barrier sustain is fixed with lucky hit interaction, even without Soul Rift.
• 10B+ damage potential and comfortably clears Pit 75+.
Key Gear:
• Aspect of Service and Sacrifice: Skeletal Mages take 90% less damage and deal 200% more.
• Ring of Mendeln, Shroud of False Death, Blood Moon Breeches: More multipliers.
• Army of the Dead + Finality: Stupid big burst windows.
Gameplay Feel: This is your classic minion master. You summon, buff, and let your undead army annihilate everything. It’s back to being fun and viable, especially now that survivability isn’t an issue.
Downside: It’s still a bit buggy. Missing damage due to the Hand of Naz not scaling properly. You’ll need to stack crit chance and mastery to make it sing.
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3. Thorns Monkey (Spiritborn) – Poison-Covered, Armor-Piercing Pain
Core Idea: Slam enemies with basic attacks and let poison-infused thorns erupt for billions of damage. It’s a weird hybrid of durability, DoT, and flat-out brute force.
What’s New:
• XolQax Rune for 100% Diablo 4 bonus damage via mobility skills.
• Balazan’s Maxtlatl converts thorns into Poison AoE.
• Ticks of 300M+ poison damage per second, with thorns cutting up to 5B+.
Key Gear:
• Razorplate (Greater Affix): Pure thorns stacking.
• Sepazontec: Turns Rock Splitter into a triple-attack monster.
• Double Gorilla and Barrier synergy = constant defense and bonus thorns.
Gameplay Feel: It feels a bit underpowered for Torment 4 bosses right now, but the bones are there. Think of this as a work-in-progress sleeper build with off-meta flavor and a high damage ceiling.
Downside: Needs better scaling—thorns are currently capped at ~15,000. Poison synergy also needs refining. You’ll need to grind and optimize to make this one shine.
Honorable Mentions Still Viable in Season 9
• Necro with Blood Wave – Still strong. Smooth wave-clear and burst.
• Rogue with Death Trap – Remains a top-tier pick for burst-heavy play.
Final Verdict: What Should You Rush First?
• Want massive damage and relaxing gameplay? → Hydra Sorc
• Love commanding armies and raw crit scaling? → Arch Mage Necro
• Crave off-meta poison memes and tanky duelist vibes? → Thorns Monkey
My pick? Hydra Sorc. It’s powerful, chill, and fresh. Be prepared to farm those perfect masterworks.