Diablo 4 players may have just uncovered one of the biggest endgame power spikes of Season 13 so far. Following the latest patch, multiple players have now reported finding Mythic Charms inside War Plans and Kurast Undercity reward rotations. While extremely rare, these new Mythic Charms appear to function similarly to Mythic Uniques — except they can be equipped in Charm slots, potentially opening the door to some absurd endgame combinations.
The first major discovery making rounds in the community is the Heir of Perdition Mythic Charm, and players immediately realized what this could mean for endgame builds. If Mythic Uniques like Heir of Perdition or even The Grandfather can appear as Charms, Diablo 4’s late-game power ceiling may have just changed dramatically.
More importantly, this is not simply another rare collectible. These items may completely reshape how players approach Pit pushing, Mythic farming, and endgame optimization during Season 13.

What Are Mythic Charms in Diablo 4?
Mythic Charms are a newly discovered category of ultra-rare Charm items tied to the Lord of Hatred endgame systems. Unlike normal Charms, these appear to inherit properties from Mythic Unique items while still functioning inside the Charm system.
That means players could theoretically gain:
- Massive offensive bonuses
- Extra survivability
- Additional passive scaling
- Build-defining Unique effects
without sacrificing their regular gear slots.
This becomes even crazier once players begin combining Mythic Charms with Horadric Seals.
Some early reports suggest certain Seal combinations may allow players to equip multiple Mythic-level Charms simultaneously. If true, some builds could potentially run:
- Heir of Perdition Charm
- Grandfather Charm
- Mythic Seal bonuses
all at the same time.
Even by Diablo 4 standards, that amount of scaling is extreme.
The First Mythic Charm Found: Heir of Perdition
The first confirmed Mythic Charm currently circulating in the community is:
Heir of Perdition Mythic Charm
Main effects include:
- Bonus Kill Experience
- Maximum Life
- Massive damage amplification through Mother’s Favor
- Group interaction mechanics that steal the buff from nearby allies
What makes this especially powerful is the damage multiplier. Early screenshots show the Charm granting up to 80% increased damage while active, which is enormous for a Charm slot item.
For fast-clearing builds already dominating Season 13 — especially Sorcerer, Spiritborn, and certain Barbarian setups — this kind of scaling can significantly speed up:
- Pit clears
- Echoing Nightmare runs
- Undercity rotations
- Boss farming
- War Plan farming
Players are already theorycrafting combinations involving:
- Heir of Perdition
- Starless Skies
- The Grandfather
- Mythic Seals
to create some of the highest damage setups seen so far this season.
How Players Are Farming Mythic Charms
Right now, there is no guaranteed method to obtain Mythic Charms. Everything still appears heavily RNG-based.
However, early player testing points toward two major farming sources:
1. War Plans
War Plans currently appear to be the most important source tied to Mythic Charm discoveries.
Players are specifically targeting reward paths involving:
- Charm rewards
- Seal rewards
- Horadric Cube materials
- Talisman rewards
The key idea is volume. Players are brute-forcing large numbers of reward caches in hopes of triggering Mythic Charm drops.
This also makes War Plans valuable because they simultaneously provide:
- Horadric materials
- Seals
- Mythic Sigils
- Echoing Hatred Keys
- Primordial Dust
Even unsuccessful runs still contribute toward long-term endgame progression.
2. Kurast Undercity Rotations
The second major farming strategy revolves around Kurast Undercity group rotations.
Most high-end players are currently using:
Greater Tribute of Ingenuity
This item increases Horadric Cube material rewards while significantly boosting endgame loot density inside the Undercity.
Players are specifically stacking:
- Greater Talisman rewards
- Horadric Cube materials
- Mythic Tribute rotations
- Group key rotations
The reason group rotations are so efficient is simple:
One key from each player can create four full reward runs.
This massively improves:
- Seal acquisition
- Talisman drops
- Echoing Hatred Key farming
- Overall Mythic item exposure
For players actively chasing Mythic Charms, this is currently considered one of the best farming loops available.
Since chasing Mythic Charms often means repeatedly running Torment content, Echoing Nightmare rotations, and high-end farming setups, many players are also focusing on improving their gear and overall progression speed with optimized Diablo 4 Items before pushing deeper endgame content.
Why This Matters More Than a Normal Item Drop
The biggest reason players are excited is because Mythic Charms scale differently from normal gear upgrades.
A typical item upgrade might provide:
- More armor
- Slightly better affixes
- Minor damage increases
But Mythic Charms potentially introduce:
- Entire Mythic Unique powers
- Additional scaling layers
- Extra build multipliers
- More Unique interactions
without replacing core equipment.
That is a massive difference.
For example, imagine keeping your fully optimized weapon setup while also gaining Grandfather-level scaling through a Charm slot. That kind of power creep can completely change how high-end Pit pushing works.
This is why many players believe Mythic Charms could become the true endgame chase of Season 13.
The Hidden Discovery Players May Be Overlooking
While most players are focused on the Charms themselves, another discovery may actually be even more important long-term.
Datamined information recently revealed a new material called:
Resonant Primordial Dust
Early item descriptions and community discussions can also be tracked through Wowhead's Diablo 4 database for updates as more players discover these systems.
According to early descriptions, this material may eventually allow players to:
Upgrade a random affix into a Greater Affix through the Horadric Cube.
If Blizzard actually introduces this system later, it would dramatically reduce one of Diablo 4’s biggest frustrations: endlessly farming for perfect Greater Affix gear.
Currently, players often find items with:
- perfect tempers
- correct affixes
- ideal item power
but missing Greater Affixes.
A future crafting system could potentially allow players to finish an item first, then upgrade its affixes afterward instead of restarting the entire grind.
Although this feature does not appear fully active yet, many players now believe Blizzard may be slowly building toward a much larger Horadric crafting system in future updates.
Are Mythic Charms Worth Farming Right Now?
For casual players, probably not yet.
The drop rates appear extremely low, and most players will still gain more immediate power from:
- upgrading Glyphs
- improving Masterworking
- farming Mythic Uniques
- optimizing Paragon boards
However, for players already farming:
- Torment endgame
- high Pit tiers
- optimized Undercity runs
- Mythic Sigils
then Mythic Charms are absolutely worth keeping on the radar.
Even if you do not find one immediately, the current farming methods also generate large amounts of:
- Horadric materials
- Mythics
- Seals
- Talisman items
- Echoing Hatred Keys
which remain valuable regardless.
The Real Endgame Chase of Season 13
Season 13 is starting to feel very different from previous Diablo 4 seasons.
Instead of simply chasing higher item levels, players are now stacking multiple progression systems together:
- Mythic Charms
- Horadric Seals
- Cube Materials
- Mythic Sigils
- Greater Affix crafting
- Talisman scaling
And for the first time in a while, Diablo 4’s endgame actually feels like players are discovering hidden systems in real time rather than simply following a solved meta.
Whether Mythic Charms remain ultra-rare collectibles or eventually become central to the entire endgame economy, one thing is already clear:
Season 13’s power scaling is only getting started.



