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Eternal Orb and Its Drawbacks in Path of Exile

It is no doubt that Path of Exile is considered as one of the best action role-playing games right now, due to its innovative features and solid gameplay. The hardcore fanbase is the backbone of this game's success, so it stands to reason that if the loyal PoE players have grumble regarding the game, then it is serious that the developers should consider seriously. In this case, the crowd is divided and there may be a reason why Grinding Gear Games included it in the first place.


The crafting system itself is quite alright for the most part, letting players create new items from components picked up in farming runs or bought from other players through trade. That is where the PoE Item crafting system comes in, which has a flaw that players have debated on for quite a while. Most of the crafting items are also PoE Currencies, and the requirement for crafting is what keeps the economy from experiencing inflation. That seems fair enough, but there's one crafting poe item that must be discussed.

Same as the hot poe exalted orb, The Eternal Orb is an item that can be used to create an imprint of an item, which is for reverting the item to its former state if ever it gets altered by other currency items. In other words, it's a way to roll back changes done to an item through crafting. While this may seem to be a great idea for players, it actually raises questions regarding the future of PoE, as well as the required element of risk in any kind of game, especially when it has the best items.


The Eternal Orb can remove risk in the crafting process altogether, so players can just roll the dice repeatedly to get the best attributes of their item without dire consequence. In turn, in order to keep doing it, more people start doing it to their own items and even farm Eternal Orbs. This results in the inflation and oversupply, as well as the flooding of higher quality items in the market.


In combat, the creation of a strong item for prodigious use is that put up to chance in most role-playing games with crafting systems. Through crafting, you assemble the required components of a recipe and assemble them, and it may have a chance of failure if it's a particularly powerful item. Removing this chance of failure makes the practice of crafting itself seem trivial. Being routine is something that crafting shouldn't be, it's supposed to be a gamble that either pays off or doesn't, either black or white and nothing else.

Now veteran players are thinking that the Eternal Orb is a big mistake. If ever Grinding Gear Games does finally realize the implications of its continued existence, it will be used until it disappears in the game. Most of the claims that it will destroy Path of Exile are rather exaggerated, it’s not entirely game-breaking, and its place for top tier crafters is well-placed. We’ll know if it is the problem of the game or something that needs time for full acceptance.


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