Enemies now scale using Adaptive Threat Levels, meaning their damage and defenses adjust based on your gear score. This prevents over‑leveling, trivializing content, and keeps combat engaging throughout the campaign and early endgame.
Enemies now scale using Adaptive Threat Levels, meaning their damage and defenses adjust based on your gear score. This prevents over‑leveling, trivializing content, and keeps combat engaging throughout the campaign and early endgame.