The combat of Runescape is exciting and challenging, with many different options and abilities to choose from. A large number of combinations of armors & weapons are available, and players use them to raise their combat level. They can try to defeat hundreds of different NPCs as they progress with their adventure or engage in combat with other players in dedicated PvP areas.
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At first, you should make a choice as to the one of two combat systems to use in Runescape.
1. Evolution of Combat
Evolution of Combat (EoC) was a complete rework of combat system in Runescape, and it was released in 2012. It is one of the largest content updates in the history of Runescape.
The evolution brings a variety of new features including powerful abilities, Dual Wielding weapons, revolution mode, new Magic, Ranged equipment and new Prayers. In addition, Combat Triangle has been massively rebalanced, and the combat level formula has been revised (the maximum combat level went from 138 to 200).
EoC three types of abilities:
Abilities are separated into three classes, depending on their adrenaline requirements.
Basic abilities – They are easy to gain, and they can generate Adrenaline.
Adrenaline is used to perform more advanced and stronger abilities, such as threshold abilities and ultimate abilities.
Threshold abilities –They do more damage than basic abilities, but they also drain 15% adrenaline when you cast, and these abilities require 50% adrenaline to use.
Ultimate abilities –Once the adrenaline bar reaches 100% capacity, you can use these abilities. A player's most powerful technique, and an ultimate ability can easily turn the tide of a battle. Once an ultimate ability is executed, the adrenaline bar reaches to 0%.
When not using these abilities, players will automatically attack their targets with auto attacks, with a rate that is dictated by their equipped weapon's speed.
Dual wielding is a feature released with the EoC, and it can be used by members or non-members, but it can only be used by members when it was changed.
Many one-handed weapons can be dual-wielded by equipping their off-hand counterpart along with the main-hand ones, which allows faster attacks and an overall higher damage per second (DPS) value, but it sacrifices the defensive advantage of a shield. Some melee and ranged abilities require two weapons to be wielded. Magic spells can be dual-wielded, by equipping books or orbs and choosing a spell to serve as an off-hand spell.
A dynamic, modern combat system based around on-click abilities. It can be played fully manually or semi-automated, and allows for exciting, visually impressive battles. It's a great way to play at all levels, and is strongly recommended for challenging boss.
2. Legacy Mode
Legacy Mode is for those who want to play with a traditional combat style and interface from an earlier era of Runescape. Choose Legacy Mode to return to more nostalgic times from RuneScape history. It replicates the older combat system and includes subtle improvement that are valued by veteran players.
Legacy Mode has two types of attacks: regular auto attack and special attack.
When you use a special weapon, you can gain special attack.
When players enter Legacy Mode, they do not have access to use the abilities, adrenaline, or any of the Combat Settings.
Legacy Mode’ interfaces are different to EoC’s.
Combat Triangle is a game mechanic put in place to balance out the different combat styles in PvP combat.
The Combat Triangle explains how the three combat styles relate to one another:
Melee is stronger than Ranged. Rangers' projectiles can't penetrate metal armors very well, but warriors' blades can cut through leather with ease.
Ranged is stronger than Magic. Players’ leather and dragonhide armors absorb the magic spells that are used by mages. Their arrows easily pierce the soft cloth of mages’ robes.
Magic is stronger than Melee.
The metal armors of warriors can conduct spells, and the effect of the spells is more potent. Also, if freeze/bind spells are imposed on warriors, frozen warriors won’t attack mages from a distance.
In EoC, the bonuses and penalties are imparted by the combat triangle. In Legacy, these are slightly relaxed.
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