Each player may find great delight in FFXI's diverse set of possibilities. Although the fundamental goal of the game is to level up one or more professional combinations, each player has several other alternatives to explore. Due to this variation, the game might be difficult for a new player to navigate.
So this guide is for novice/returning players. It summarises the goals (milestones) each player should fulfill to establish an average FFXI career. It doesn't include all side projects (including HELM-ing, Garrison, Ballista, gardening, Dynamis, farming, fishing, Chocobo digging, and so on). Instead, it emphasizes instances related to your major career. It's expected you've picked your main character's nation, race, and occupation.
Your ability to complete most of the milestones you must reach in your FFXI career will depend on your current job level. However, the game needs some ongoing work and attention from you in some areas. With these continuing efforts, it is advised to begin as soon as possible and to put out as much work as you see necessary. The activities that each player must engage in continuously and by their level are outlined in the following list, along with a description of each activity's significance.
Final Fantasy XI offers a variety of employment options. In character creation, you will choose your very first position. Select your Server, Starting Nation, Gender, Job, and Race here. Unless you have a buddy on a particular server, all servers are relatively identical, so you may as well shut your eyes and choose one randomly.
When creating a character, choose ethnicity and gender carefully. If you want to modify them, start a new character at the start of the game because you cannot change your race and gender after you start playing. You will be sent the opening movie for the nation you choose after selecting it. There will be "Spawn.". In case you're perplexed as to why you are powerless to act.
Alternatively, they may be NPCs, which is why these strange individuals speak to you (non-player characters). You should pay attention to what they say and respond to their inquiries. You'll be allowed to begin the game after you've read everything in the manual. The purpose of this is essential to introduce you to your country.
For FFXI, a World Pass is not required. While creating a character, you may choose your server from a list.
Look for a method to make money that suits you. Any job must be leveled, which takes time and money. Although it will be your primary source of income, selling the items that the mobs you kill won't drop won't be enough to support your entire career. Find more funding sources such as questing, farming, crafting, clamming, gardening, fishing, digging, and HELM-ing.
Any job's first 15 levels may be considered an introduction to the position, its innate skills, and the game's mechanics. These levels pass quickly since there is little experience required to advance, you have a good chance of defeating DC, EM, and maybe even T monsters, and you lose minimal experience when you die. Leveling up requires 801350 EXP, so between levels 1-15, you'll earn 28350 EXP, 3.5 percent of the total.
You will start having difficulty soloing comfortably on anything more significant than a DC mob around the time you reach level 15. Downtime will increase, fights will last longer and be more complex and riskier, and you'll earn much less EXP every hour. This means it's time for you to form a group to battle mobs with, preferably in a group of 5 to 6.
Embrace the opportunity and wait for an invitation to materialize (or form your party). It is essential to complete the quest to activate your sub-job ability (allowing you to combine two occupations at once, increasing your strength even further) and obtain your Chocobo license (high mobility and the ability to get wherever you need to go quickly are both essential in this game). From levels 15-20, you will get an additional 20000 EXP, increasing your total to 48350, or around 6%).
These are the most enjoyable stages in the game. In these 20 levels, you'll learn most of the job abilities, work goodies, and spells, but you'll still be able to progress very quickly between levels. During this level stretch, you must reach Khazam and your Nationwide Airship Pass to expand your mobility beyond the Chocobo and access the various (advanced) occupations available in Final Fantasy XI.
Many players will level certain occupations (which they plan to utilize as sub-jobs for their primary) up to level 37, leaving that job unable to advance beyond this point. After leveling up from level 20 to 40, you'll get an extra 114700 EXP, which is 20% of the required to reach level 75.
Gaining your artifact sword and armor (free gear!) and learning about the Genkai series of five encounters are the two most significant events in this level stretch (aka limit-breaking quests). From level 40 to level 60, you will get an additional 195500 EXP, bringing your total to 358550 EXP, or a little under 45 percent (almost halfway to lvl75).
In leveling a job, this is the unpleasant phase. In these ten levels, little much often occurs. Finding a good party may be difficult and time-consuming, and leveling up is sluggish. Additionally, soloing is virtually impossible or painfully slow.
Nevertheless, you may begin earning your second pair of Artifact (or Relic) armor at 65 and obtain access to Dynamis, one of the so-called "end game" activities. The remaining 234000 EXP will have to be earned by persevering through level grinding, bringing your total to 611350, or 76 percent.
You may customize your primary in its final phases. Now concentrate on end-game stuff (the kind of equipment that costs you an arm and a leg and will never be replaced again). If you haven't already, your macros should be optimized/effective. Before reaching level 71, you must defeat Maat (aka Genkai5). This is one war you can't outsource. You're fighting this war alone. This conflict will prove your suitability for your job. This last 5-level stretch adds the remaining 190000 EXP required for level 75. You are growing up: Level 70-75.
When you reach level 75, FFXI provides another way to further your career. You can't improve your professional level, but you can boost your traits and talents and add spells and abilities. You may toggle the merit system. Merit mode no longer gives EXP, just LP. 10000 Limit Points = 1 Merit Point. These Merit Points may "buy" extra spells, abilities, or stat increases. You may spend hundreds of thousands of Limit Points to improve your character.
This FFXI beginner’s Guide is created and made available to assist new and returning players of FFXI. It may be confusing and intimidating to play FFXI because of all the choices and potential outcomes it offers. The instructions as mentioned earlier are not intended to be followed "exactly" or in the order given. They are not intended to be the only method to develop a fully built level 75 main character. However, it lists the most significant achievements that FFXI players must complete to reach level 75.
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