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How to Farm 60+ Divines per Hour with Grand Expedition - PoE 2 0.5.5

作者: Nancy G
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Grand Expedition remains one of the most profitable mechanics in Path of Exile 2, even after the 0.5 update. While the removal of Aldur’s Saga has undeniably reduced peak output, a well‑optimized setup still delivers 60d+/hr consistently. This guide is written from the perspective of a veteran player who has spent hundreds of maps refining the strategy, focusing on practical execution rather than theorycrafting.

If you’re looking for a reliable, repeatable, high‑end PoE 2 currency farm—one that rewards precision, mechanical skill, and strong builds—Grand Expedition is still the king. Below is a complete breakdown of how to run it efficiently, how to reduce the difficulty, and how to maximize your returns without wasting time or resources.


Farm 60+ Divines PoE 2 pic

What Changed from 0.5

Aldur’s Saga no longer exists as a dedicated map series. Instead, its effects now appear randomly on Grand Expedition maps. This is a substantial nerf to consistency, but the core mechanic remains extremely strong due to the sheer value of purple runes and the scaling potential of high‑tier combinations.

Expedition is no longer the “print money effortlessly” strategy it was before, but with proper setup, it still outperforms most other farms.


Tablet Setup

3× Irradiated Tablets

Your goal is to secure tablets with the following modifiers:

  • Map has 2 additional random map modifiers
  • Monster effect or Increased number of rares
  • Item rarity is acceptable but noticeably weaker.

Three‑mod tablets are expensive, but they are ideal for high‑value Expedition maps (5, 6, or 7 purple runes). As a rule of thumb, I avoid paying more than 10 divines for a tablet.

Cheaper Tablet Option

If you’re running non‑Saga maps or simply want lower difficulty:

  • Increased number of rares
  • Monster effect
  • Monster rarity

Any two of these three will do. Loot will be lower, but maps become significantly easier, and tablets are far cheaper.


Waystone Setup

8‑mod waystones remain the best for raw loot output.

Prioritize:

  • Monster effect (highest value)
  • Monster rarity
  • Rarity (acceptable)
  • Pack size (avoid)

Personally, I use Omen of Chaotic Quantity to block pack size and then corrupt the stone afterward. This keeps the difficulty manageable while maintaining strong loot scaling.


Atlas & Master Selection

Jado

Mandatory nodes:

  • Unexpected Missions
  • Eastern Knowledge
  • Partial Translations
  • Kjeen Appraisal

Jado provides the most consistent Expedition value. Doryani is playable, but in practice Jado yields better returns.

Biome Choice

  • Desert: Best overall performance
  • Forest: Easier if your build struggles with Expedition rares


Unique Maps & Boss Rumors

Boss encounters:

  • Stardrinker
  • Origin of the Fall
  • The Last to Fall
  • End of the Circle

Unique maps:

  • All That Glitters
  • Reflective Waters
  • Almost Paradise
  • A Good Fellow
  • Fallen Skies

Layout rarely matters. What matters is maximizing the number of maps that can roll Aldur‑style Expedition effects.

Fallen Skies & Stardrinker

Fallen Skies: Still the best unique map; Aldur’s Saga is gone, but perfect Flux drops remain valuable.

Stardrinker: Spawns Uthred, who drops the Runeseeker’s Call quest item (once per character). Useful if you’re traveling through rumors anyway.


How to Run a Grand Expedition

The core objective is simple:

Pick up the highest‑value purple runes and proliferate them into 7+ rune combinations.

This requires practice. Early in the Expedition, your goal is quantity—collect as many good purple runes as possible. Later, your goal shifts to quality, aiming for 7+ rune chains for maximum loot.

Key principles:

  • Opulent is the single most important rune. If it appears, path toward it immediately.
  • On 5, 6, or 7‑base maps, reroll aggressively—your base is already strong.
  • At the start: reroll 5‑rune or lower chains if they lack good purple runes.
  • Near the end: always keep 7+ runes unless they are completely dead.


Best Runes (Tier List)

Tier

Rune

Notes

SS Tier

Opulent

Core of the strategy; even 8–9 rune endings are viable if Opulent is present.

S Tier

Power, Death, Bond, Oath

High‑value purple runes with strong scaling.

A Tier

Time, Rebirth

Rebirth is the only blue rune worth prioritizing.

B Tier

Other purple runes

Usable, but reroll freely if stuck at 3–5 runes.

C Tier

Remaining blue runes

Low value; avoid unless forced.


Closing Thoughts

Grand Expedition is no longer the absurd powerhouse it was before 0.5, but with the right setup, it remains one of the most rewarding farms in PoE 2. The strategy demands a strong build, solid mechanical execution, and a good understanding of rune interactions—but the payoff is absolutely worth it.

If you refine your routing, tablet selection, and rune evaluation, you’ll consistently hit 60+ divines per hour, making Expedition one of the most stable endgame income sources available. Special thanks to Fubgun for the inspiration and foundational video analysis.

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