Achieving 100% Physical Damage Taken As in Path of Exile 3.26, is a complex but powerful defensive strategy that allows you to shift all incoming physical hit damage into elemental or Chaos types, enabling mitigation through resistances rather than armor. This approach is particularly useful for builds that struggle with physical damage mitigation or want to exploit specific mechanics like Transcendence, Divine Flesh, or elemental recoup. Let's break down the mechanics, sources, interactions, and build strategies to help you reach full conversion.
Understanding the Mechanic
Damage Taken As is not the same as Damage Conversion. Conversion changes the damage type dealt by your attacks or spells, while Damage Taken As changes the type of damage you receive from enemy hits. This shift happens before mitigation, meaning the damage is treated as the new type for purposes of resistance, armor, and other defenses.
For example, if you take 1000 physical damage and have 100% of it taken as Fire, it is treated as 1000 fire damage. If you have 90% fire resistance, you only take 100 damage. Armor does not apply here, but fire resistance does.
Sources of Physical Damage Taken As
To reach 100%, you'll need to stack multiple modifiers from gear, passives, and jewels. These modifiers are additive and apply simultaneously. Here are the most common sources:
Unique Items
Cloak of Flame: 40% of Physical Damage taken as Fire.
Dawnbreaker (perfect roll): 20% Physical taken as Fire.
Can be corrupted for an additional 8% (total 28%).
Lightning Coil: 30% Physical taken as Lightning.
Darkscorn: 25% Physical taken as Chaos.
Taste of Hate (flask): 15% Physical taken as Cold (scales with flask effect).
The Rat Cage: 100% Fire taken as Physical (reverse interaction).
Mahuxotl's Machination: Enables Divine Flesh, which synergizes with chaos conversion.
Rare Item Mods
Helmet (Redeemer or Shaper influence): Up to 18% Physical taken as Cold or Fire.
Body Armour (Elevated Redeemer/Shaper): Up to 18% Physical taken as Cold or Fire.
Shield (Eater of Worlds implicit): Up to 8% Physical taken as Fire.
Corruption Implicits: Shields and helmets can roll 8% Physical taken as Fire.
Jewels
Watcher's Eye: Up to 10% Physical taken as Fire with Purity of Fire.
Lethal Pride (Rakiata variant): Can grant 5% Physical taken as Fire per notable.
Timeless Jewels: Some grant keystones like Divine Flesh or Tempered by War.
Ascendancy Nodes
Chieftain: 20% Physical taken as Fire.
Juggernaut: Unbreakable synergizes with mitigation.
Pathfinder: Flask uptime for Taste of Hate and other elemental flasks.
Masteries
Armour and Energy Shield Mastery: 10% Physical taken as Chaos if you have both.
Resistance Mastery: Can help cap resistances after conversion.
Build Strategy and Synergies
Step-by-Step Planning
1. Choose Your Conversion Target: Fire is the most common due to item availability and synergy with Purity of Fire.
2. Stack Conversion Sources: Combine Cloak of Flame, Dawnbreaker, helmet mods, Watcher's Eye, and ascendancy nodes.
3. Cap Your Resistances: After conversion, you must mitigate the new damage type. Use Purity of Fire, Sublime Vision, and Melding of the Flesh to reach 90%+ resistance.
4. Avoid Overstacking: Going over 100% can cause damage to be double-applied due to simultaneous calculations. Aim for exactly 100%.
5. Mitigate Damage Over Time: Damage Taken As only applies to hits. Bleed, poison, and other DoTs still apply unless separately mitigated.
Example Setup for 100% Fire Conversion
Source |
% Physical Taken As Fire |
Cloak of Flame |
40% |
Dawnbreaker (corrupted) |
28% |
Helmet (explicit + implicit) |
18% |
Watcher's Eye (Purity of Fire) |
10% |
Lethal Pride (2 notables) |
10% |
Total |
106% |
You can drop one source or divine lower rolls to hit exactly 100%.
Transcendence and Divine Flesh
These keystones are popular with full conversion builds:
Transcendence: Converts armor into elemental damage reduction. Works well when physical damage is fully converted.
Divine Flesh: 50% of elemental damage taken as Chaos. If you convert physical to elemental, then to Chaos, you can mitigate with Chaos Resistance.
Tempered by War: Converts Cold and Lightning damage taken as Fire. Useful if you're stacking fire resistance.
Boneshatter and Self-Damage Builds
Boneshatter builds deal physical damage to themselves. By converting this damage to elemental, you can mitigate it and scale Trauma stacks safely.
Alt-Quality Boneshatter: Increases attack speed per Trauma stack.
Self-Curse with Temp Chains: Extends buff durations.
Recoup Mechanics: Recover life or energy shield based on elemental damage taken.
Divine Shield: Regenerates ES based on prevented physical damage (only works if damage is still considered physical).
Defensive Layers and Flask Tech
Mageblood: Enables permanent flask uptime for Taste of Hate and Ruby Flask.
Purity of Fire + Sublime Vision: Grants up to 90% fire resistance.
Melding of the Flesh: Equalizes max elemental resistances.
Replica Dreamfeather: Armor stacking for Transcendence builds.
Limitations and Cautions
Damage Over Time: Not affected by Damage Taken As. You'll still take bleed, poison, and ignite unless immune.
Reflect: Converted damage may bypass reflect immunity unless you have "Cannot take Reflected Damage."
Ailments: Converted damage can still apply elemental ailments like chill or shock.
Overstacking: Avoid exceeding 100% conversion to prevent unintended damage amplification.
Final Thoughts
Reaching 100% Physical Damage Taken As in PoE 3.26, is a high-investment but rewarding strategy. It opens up unique build paths, enables powerful defensive layers, and allows creative interactions with mechanics like Transcendence, Divine Flesh, and Boneshatter. Whether you're crafting a tanky Juggernaut, a self-damaging Berserker, or a flask-spamming Pathfinder, this mechanic can elevate your survivability and unlock new gameplay styles.