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FFXIV AAC Heavyweight M12S Phase 1 Guide – Lindwurm

Par Penny
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This guide, shared by Hector Lecture on his YouTube channel, covers the full AAC Heavyweight M12S (Lindwurm) encounter, focusing on clear role responsibilities, Party Finder–friendly positioning, and step-by-step resolutions for each major mechanic. Let's dive in. As always, if you want a quicker way to clear this tier, MmoGah offers FFXIV Boost service for the AAC Heavyweight Savage tier, which is easy and hassle-free. 

 

General Positioning

This fight primarily uses spread positions. These are role-based, mirrorable, and ordered from north to south. Some mechanics may require minor adjustments to dodge Chrono Cleaves or to preserve melee uptime, but the base spread order remains consistent.

 

 speads

 

Opening: The Fixer

The fight begins with The Fixer, a very heavy-hitting raidwide AoE.

  • Mandatory heavy mitigation
  • Under-mitigating will result in deaths

 

Mortal Slayer

Lindwurm summons eight hands (four per side) and casts Mortal Slayer.

Orb Types

  • Green Orbs – Spread AoEs (any role)
  • Purple Orbs – Tank busters (tanks only, heavy mitigation required)

Rules:

  • Always 2 purple + 6 green
  • Orbs spawn two at a time
  • Can be both on one side or one per side
  • The orb targets the nearest player to the boss hitbox on that side

Tank Assignments

  • Main Tank → First purple orb
  • Off Tank → Second purple orb

Green Orb Order (Conga Line)

  • H1 – First green (left)
  • H2 – First green (right)
  • M1 – Second green (left)
  • M2 – Second green (right)
  • R1 / R2 – Third & fourth green on the side with four orbs

 

 Mortal Slayer

 

Execution Tips

  • First players stand against the wall
  • Second players stay on deck, inside the hitbox, but not on the wall
  • Others wait outside the hitbox
  • After exploding, players move outward toward the corners
  • Next player slides in like a conveyor belt

Edge Case:

If a purple and green orb spawn simultaneously, the outer orb goes to the innermost player. Tanks must adjust positioning to avoid mis-targeting.

Post–Mortal Slayer

  • Group northwest
  • Loose spread
  • Prepare for Grotesquerie: Act 1

 

Grotesquerie: Act 1

Debuffs Overview

1. Purple Growth Debuff

  • Indicates a directional cleave
  • Cleave direction rotates with the player facing

2. Stack Debuff: Always on one role

3. Spread Debuffs: On the opposite role

Puddle Baiting

  • Stack tightly
  • Bait 4 puddles: First 3 along the north wall, and the 4th swerves inward near the hitbox arrow

During the third puddle, Lindwurm begins Ravenous Reach.

Ravenous Reach Resolution

  • Watch the dragon's head direction: Straight down or diagonal
  • Dodge to the safe side
  • Resolve the stack in the corner
  • Turn cleaves outward — mis-aiming will kill teammates

After resolution:

  • Tanks move away
  • Party stacks on one side
  • Blobs drop + tank busters + stack
  • Tanks run in opposite directions
  • Tankbusters can be stacked with sufficient mitigation

Mitigate another Fixer afterward.

 

Grotesquerie: Act 2 (Most Complex Mechanic)

Debuffs

  • Alpha / Beta pairs
  • When the timer expires → tether forms
  • Break the tether by running opposite
  • Break causes:
    • Spread AoE
    • Magic Vulnerability
    • Tower spawning under Beta

Tower Rules

  • Alpha players soak boss-dropped towers
  • Beta players soak towers from tether breaks
  • Order for both: 3 → 4 → 1 → 2

Simplified Role Logic

Alpha Players

  • Alpha 3 & 4: soak blob towers first
  • Alpha 1 & 2: break tether first, then soak tower
  • After soaking, stand still — you're done

Beta Players

  • Run opposite exit to break tether
  • Then run opposite exit again to soak a tower
  • Final step: sprint out before the final crush

Chronological Flow

  • Boss drops 4 blobs
  • Cruel Coil pulls everyone to the center
  • Alpha 3 & 4 soak blobs
  • Alpha 1 breaks → Beta 1 runs opposite → Tower → Beta 3 soaks
  • Alpha 2 breaks → Beta 2 opposite → Tower → Beta 4 soaks
  • Alpha 3 breaks → Tower → Beta 1 soaks
  • Alpha 4 breaks → Tower → Beta 2 soaks
  • All Betas escape exit

Splattershed: Moderate raidwide

  • Mitigate
  • Boss arms explode → dragon arms form

 

Grotesquerie: Act 3

Growth Mechanics

  • Growth direction is fixed
  • Start by pointing growth toward the center
  • Move opposite growth to the cardinals

Each cardinal has 1 Support and 1 DPS

Floor Break Patterns

  • Either cardinals or intercardinals are safe
  • Identify by checking AoE at the four-way marker

Cardinal Safe

  • Stay cardinals
  • Spread adjustments to avoid overlap
  • Bind → towers fire between partners

Intercardinal Safe

  • Everyone rotates in the same direction (clockwise)
  • Supports bottom-left, DPS top-right
  • Towers fire in a rotation pattern

Correct positioning ensures towers are caught cleanly.

 

Dragons & Curtain Call

The platform depends on the previous safe pattern.

Cardinal Platform

Dragons Spawn

  • Tanks bait busters diagonally north
  • Heavy mitigation recommended

Follow-up

  • Dragon's fire spreads to the furthest players
  • Tanks move middle, melees near the wall

Curtain Call

  • Similar to Act 1
  • 5 puddles instead of 4
  • Purple spreads must be hit by cleave
  • Yellow spreads avoid cleave
  • Heavy mitigation required

Afterwards:

  • Alpha tethers break
  • Supports left / DPS right
  • Dodge blobs

Intercardinal Platform

  • Tanks bait busters north corners
  • Fixer → stack
  • Puddles loop counterclockwise NW
  • Identify who must be hit by the cleave
  • Spread freely inside the cleave if required

After spreads:

  • Rush safe zones
  • Heal through Splattershed

Mortal Slayer (Repeat): Exactly the same as the first occurrence.

 

Slaughtershed (Final Mechanics)

Positioning

  • Supports slightly north of the hitbox arrow
  • DPS on or slightly south

Resolution Rules

  • Safe spots: Northern corners
  • Stack goes to the corner with blob
  • Spreads go to the empty corner

Dragon heads:

  • Half-arena cleaves
  • Dodge right → then left

Second Slaughtershed

  • Roles swap (supports stack, DPS spread)
  • Regrown arms cause knockbacks
  • Knockbacks alternate sides
  • Use knockback immunity if available

Final Slaughtershed

  • Same pattern again
  • Execute cleanly

Enrage

If the boss is not pushed low enough:

  • Becomes untargetable
  • Instant party wipe

If the boss reaches 0% before Refreshing Overkill completes:

  • Phase transition
  • The fight is cleared
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